Tuesday, March 17, 2015

Tuesday, 3/17

Today we discussed the Kim article, "Designing Gamification."
As you determined, Kim's field is Education or how to best get students to learn, retain, and apply information. In this article, she was examining how to do this with games.

Kim's data collection involved collecting a number of different sources. Most of these sources performed their own studies (this would be a very normal method for the Education field), Kim grouped the different studies together in order to arrive at her own conclusions.

As you pointed out, designing games are determined by a few different factors. Kim's discussion addressed 1) the content and type of content 2) audience. The type of game created naturally depends on this information. And we spent some time discussing different game types.

Kim elaborated on these points by using examples from her sources.

As an exercise, I asked you to imagine what kind of game you would create if you were going to teach this article, using our class as an audience. You determined that the information here was process oriented; so according to Kim's text, you would build a game that emphasized software challenges and practice such as Data Miner.

Your assignment for Friday is to read: Andrea Barret's short story "The Forest."
While the format here is a short fictional story, it also contains the same elements of research that we have examined in literary research and educational research. I would like for your response to address these elements.

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